HyperSpace Viewer is born from a collaboration with the Institute for Basic Science of Korea.
This tool was created to visualize and study high-dimensionality data
Donjons & Pistons is the meeting of rally game and tabletop RPG.
Speed is replaced by luck but strategy is still important!
Multiplayer PvP paintball game, VR and non-VR players can play together on the same server.
This prototype have Team deathmatch game mode on two different levels.
The goal of the prototype was to experiment online features developped using Unity's default libraries with VR gameplay on top. It was also an opportunity for me to work on asset creation, 3d assets, level design and sounds.
Dazzly Match is a relaxing gem collection game. The game is focused on the collection of precious gems and facts about them
I worked on the UI, integrating them following the mock-up made by the lead UI designer. I also developped a localization tool of the font for non-latin languages.
Unchained is a prototype of a plateform game where player is linked to a deadly object.
Game developped for the Ludum Dare 47, on the theme "Stuck in a loop" with Kevin Penin and Paul Moulin
I worked on the main game logic and the AI
Run through the levels as fast as possible in this game mixing parkour and race against the clock !
This game is the result of my scholarship in Game Design & programming at Isart Digital, developped in teams during the last year before graduation.
My work on this project was on optimisation, level loading, UI, tools for game designers, and some level design elements.
Survive as long as possible running through the futurist city while destroying everything on your path !
This game was made during the Game Week 2019, a 4 day game jam organised by Isart Digital
My work on this project was on the infinite level generation, the obstacles design and some level design elements.
While traveling in the mountains your caravan started going dowhill, run after it to try and catch it in this infinite runner !
This game was made during the Global Game Jam 2019
I worked on the infinite level generation and the character controller.
A javascript raycasting rendering engine made on my free time.
Just made for fun to recreate the iconic Doom rendering technic
Controls :